Alchemist Level 7; Race; Human; Alignment; Lawful Evil
- Hp (1d8 max + 6d8 + 14 Con + 7 Bonus HP)(Rolls: ?)
- Armor breakdown ( +2 Dexterity, +5 Armor)
Melee attack: +1 katana +9, 1d8 +4, 18-20 x2.
Melee attack: Mwk dagger +9, 1d4 +3, 19-20 x2
Ranged touch attack: Bombs +8, 20 ft
Movement and vision
Speed 30 ft. Perception +4, Initiative +2.
|Sleight of Hand||7||2||3||-1||11|
|Use magic Device||7||-1||3||0||9|
Armor check penalty: -1
Size: Humans are Medium creatures and receive no bonuses or penalties due to their size.
Speed: Humans have a base speed of 30 feet.
Languages: Humans begin play speaking Common. Humans with high Intelligence scores can choose any languages they want (except secret languages, such as Druidic). See the Linguistics skill page for more information about these languages.
Dual Talent: Some humans are uniquely skilled at maximizing their natural gifts. These humans pick two ability scores and gain a +2 racial bonus in each of those scores. This racial trait replaces the +2 bonus to any one ability score, the bonus feat, and the skilled traits.
Weapon and Armor Proficiency: Alchemists are proficient with all simple weapons and bombs. They are also proficient with light armor, but not with shields.
Bomb (Su) 4d6 +5, 12/day, Reflex DC 18
Brew Potion (Ex)
Mutagen (Su) +4 Stat, -2 Stat, +2 natural armor, Duration 70 min
Throw Anything (Ex)
Poison Resistance (Ex): +4 bonus.
Poison Use (Ex)
Swift Alchemy (Ex)
Swift Poisoning (Ex)
Throw Anything, Brew Potion, Exotic Weapon Proficiency(Katana), Master Alchemist, Iron Will, Extra Discovery(
Life of Toil: You have lived a physically taxing life, working long hours for a master or to support a trade. Hard physical labor has toughened your body and mind. You gain a +1 trait bonus on Fortitude saves.
Meticulous Concoction: Your meticulous carefulness makes your bombs and extracts more potent. Once per day, you can either add a +2 trait bonus to the save DC for one bomb you throw or extend the duration of one extract you imbibe by 2 rounds. Extracts with an instantaneous duration are not affected by this trait.
Frontier Forged:A hard life on the edge of civilization has made you resourceful but has also given you a streak of self-preservation bordering on paranoia. You receive a +1 trait bonus on Perception checks and a +1 bonus on Survival checks made to get along in the wild.
Avarice: Deep, compulsive greed gnaws at you. Whenever monetary treasure is divided, you must end up with a greater share of that treasure than your companions or you’re wracked with feelings of jealousy and ill will. When treasure is divided, if you do not end up with at least 10% more treasure than any other individual companion does, you have a hard time being helpful to your allies. You become irritable, and can’t take the aid another action for the next week.
Hakka, The language spoken by those of southern swamps and forests.
Kyomei, The language spoken by those of up-north.
Sagaben: The language spoken by only the lowest.
Elven: The language spoken by the long living man.
Dwarven, The language spoken by small man of oversee.
Extract slots: 6/4/2
Level 1: Bomber’s Eye, Cure Light Wounds, Decompose Corpse, Detect Secret Doors, Disguise Self, Enlarge Person, Expeditious Retreat, Identify, Jump, Restore Corpse, Shield, Spider hand, True Strike
Level 2: Blood Transcription, Blur, Invisibility, Levitate, Restoration, Spider Climb, Skinsend, Vomit Swarm.
Level 3: Resinous Skin.
On Person: +1 Katana, +1 Lamellar Leather, Mwk Dagger, Glove of Storing, Modified Cloak of Elvenkind, Alchemist kit, Greenstone bandana of Intellect (Disable Device) 40 lb.
Whatever Else Is On Hand: Travel cabinet of the stars (250 lbs max), Portable Alchemist lab, Mwk Thieves Tools, (Healers kit) 15 lb. (29)
Potions: Barkskin (level 1) x1 , Lesser Restoration (level 3) x4.
Alchemy items: Way to many, ask for the sheet.
Poisons: Adapted Filium ( DC 20, injury, Con damage) x3, Black Dreams (DC 20, injury, Unconscious (min)), Plant Monster poison pods (DC 16, Inhaled, Con damage) x4,
Money: 373 gp, 42 sp, 10 cp
Total weight on person: 67 lb.
|Light load||Medium load||Heavy load|
|0-76 lbs.||77-153 lbs.||154–230 lbs.|
Poison Bomb, Sticky Poison, Preserve Organs, Poison Conversion, Mummification, Malignant Poison, Confusion Bomb, Blinding Bomb.
Quick Background Generation
Place of birth: Goshikinuma
Alignment: Lawful Evil
Relationships with other Players:
Former allies: Kouta: had taken up an job to remove some ’trash" and <robin> was also on the job. They met at the side as competitors, but after some discussion they decided to work together.
Romantic competitors, current or former: Kouta, <robin> and some other man wanted to conquer the heart of beautiful swamp flower: Ayaka. Unfortunately she died due to her weak constitution.
Contractor and employer: Kouta: has hired <robin> once to defend his brewery from some thugs.
Follow (or followed) the same faith or cult: Kouta was introduced to the Tiger by <frank>. Kouta followed for some time the Tiger, but found more appreciation in the teaching of Daikitsu.
Gaming or gambling associates: Kouta and <frank> occasionally meet each other at the Kyo Shakai rat races. The losing streak is unfortunately still going.
Criminal connections: Sometimes <frank> needs some poison to get his prey and Kouta is his number 1 supplier. Kouta often takes samples of poisonous creatures as payment.
Homeland: Frontier: You gain access to the Frontier-Forged regional trait.
Parents: Both of your parents are alive.
Siblings: 2 younger brothers, 1 younger sister, 1 older brother.
Background info: Name: Rhomad, race: Human, age; 51, Profession; Fisherman, Relation: Father, Status alive.
Name: AI, race: Human, age; 48, Profession; Housewife, Relation: Mother, Status alive.
Name: Ichirou, race: Human, age; 22, Profession; Fisherman, Relation: Older Brother, Status alive.
Name: Kazue, race: Human, age; 18, Profession; Merchant Apprentice, Relation: Younger sister, Status alive.
Name: EIJI, race: Human, age; 13, Profession; Fisherman Apprentice, Relation: Younger brother, Status alive.
Name: Saburo, race: Human, age; 10, Profession; none, Relation: Younger brother, Status alive.
Circumstance of Birth: _Middle-Class Birth: You were born to the middle class, which includes merchants, artisans, and tradespeople. You likely grew up in a good-sized settlement, and one of your parents is likely associated with a guild or other trade organization. As a free person, you don’t experience the bondage of serfdom or peasantry, but you also lack the privilege of the nobility. You gain access to the Artisan social trait and the Merchant social trait.
Parents’ Profession: Tradespeople: You gain access to the Artisan social trait and the Life of Toil social trait.
Major Childhood Event: Bullied: In your early life, you were a victim—easy prey for those stronger or cleverer than yourself. They beat you when they could, using you for their sport. This abuse nursed a powerful flame of vengeance. You gain access to the Bullied combat trait.
Alchemist Background: Formulae Stickler: To you, alchemy is a delicate and complex symphony requiring multiple different elements to work together to produce the perfect result. Though others in your craft come up with ways to substitute certain ingredients when making bombs or mutagens, you disdain such practices, deeming them pollutions. To you, there is always a perfect ingredient and its addition makes your alchemy more potent. You gain access to the Meticulous Concoction magic trait.
Influential Associates: The Criminal: One of your associates committed crimes regularly. He regaled you with many stories of daring robberies and break-ins—and perhaps even murders. You learned most of what you know of the criminal element from him, and he trusted you as a friend. You gain access to the Canter social trait.
Moral conflict: Destruction: You destroyed someone else his property. (6). Conflict Subject: Enemy or rival, Motivation: Money (3).
Resolution: No Guilt: Either guilt is for the weak, or you know you made the right decision. You might not openly brag about your part in the conf lict, but you don’t deny it when confronted either. (2)
Background info: To become the sole brewer in Kuroi, that is able to make Dwarven like ale, Kouto destroyed the opposition with some cunningly plans.
Deity and Religious Philosophy: Daikitsu N Goddess of Agriculture, Craftsmanship, Foxes, and Rice and its spirits.
Romantic Relationships: One Significant Relationship:_ You had a true love once, but that time has passed.
Character Drawback: Material Wealth: You have a weakness for material things—money, fine jewelry, exquisite foods, expensive or rare items, and so on. When such riches are within your reach, you’re driven to possess them, and you claim them either as an honest collector or a cunning thief. You gain access to the Avarice drawback.