House Rules

Current rules from older campaigns

New characters are made with the following array of stats, which may be placed freely in all ability scores: 16, 15, 14, 13, 11, 9

Characters employ a Defense Roll, rather than that they have an Armour Class.
In combat, an attacking character adds their attack bonus to their roll’s result versus the defending character’s defense roll bonus to their roll’s result. This was found to make combat overall more dynamic and variable.

Critical Failures (1) and Critical Successes (20) in combat are subject to the Critical Fumble and Critical Hit combat effect card decks.
On a Critical Success, a player must confirm the result. They roll again versus the defending character’s newly made defense roll. If they succeed, the hit is a Critical Hit, and a card will be drawn for each critical multiplier on their weapon from the Critical Hit card deck. These effects will take place immediately.
On a Critical Failure, a player must confhirm the result. They roll again versus the defending character’s newly made defense roll. If they fail again, the hit is a Critical Fumble, and a card will be drawn for each critical multiplier on their weapon from the Critical Fumble card deck. These effects will take place immediately.

Due to the small party size, new characters roll twice for Hit Points per level-up, and may take the highest of the two rolls.

Players may make use of the Pathfinder Ultimate Campaign book to help create a character background, and to determine character traits and drawbacks.
However, players are free to not do so. They are not allowed to freely pick traits doing so. A drawback must still be determined, preferably at random.

Daisokoku and the surrounding nations have various languages.
Players may start with their racial starting languages, and rather than Common, one of three variants of a regional trade tongue or three variants of noble’s parlance may be chosen. They may also choose a language commonly spoken in a neighbouring land, but must then spend points in the Linguist skill to learn other languages.

  • Northmost of Daisokoku, New Kamui is spoken by the populace, using many inflections and loanwords from other ‘low’ languages. Its ruling caste and higher educated populace speak Old Kamui.
  • From the taigas and mountains seperating the north to the middle valleys and plains of Daisokoku, the populace speaks Kyomei, and it is perhaps the most widely-spoken language in the wide area of Daisokoku, stemming from general education enforced by the Emperor and His daimyo. Noblehouses and most merchants tend to speak Hainan. IT IS SUGGESTED EVERYONE AT LEAST SPEAKS KYOMEI.
  • In the lowlands to the south and along the eastern coasts, the populace speaks Hakka, using Kyomei grammar and words peppered with plenty of Ryoutokai Draconic terms and idioms. There also exists a very pidgin language mostly employed by the poorest and by brigands, Sagaben.

House Rules

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